Konix – Korean Language Learning App

A language learning app designed to help kids learn Korean through bite-sized, playful games.

Design curriculum-aligned content and crafted playful UI solutions that resonate with young learners.

Project Summary

Objective

Design a language learning app that helps young children especially those born and raised outside Korea. Speak and read Korean through fun, intuitive, and developmentally appropriate games.

Challenges

- Parents and teachers lacked engaging digital tools that appeal to today’s digital-native kids. - Kids have short attention spans and need interactive, visual-based learning. - Existing materials were not aligned with the classroom curriculum or home reinforcement.

Solutions

- Designed bite-sized games that can be completed in under 2 minutes to match kids' short attention spans. - Created visual-first interfaces with drag-and-drop, voice repetition, and matching games to replace textbook-heavy learning. - Built curriculum-aligned content that supports both classroom use and at-home learning, with progress tracking tools for adults.

Design Goals

- Simple UI designed for non-readers - Playful, gamified learning in short bursts - Bright visuals and clear audio instructions - Progress tracking for parents and teachers

User Research

Interviews with Korean school teachers and parents

Kids lose focus quickly.

Designed bite-sized, multi-level games

Games outperform textbooks

Used touch-based, interactive play

Need school-aligned tools

Developed simple tracking

Product Requirement & Low-Fidelity Wireframes

01

Game Screen

Use bright visuals, a timer, and a point-earning button to keep kids engaged.

Learning Strategy

Use matching games, drag-and-drop activities, and voice-based repetition to teach pronunciation and vocabulary.

02

03

Easy Curriculum-Aligned Content

Avoid heavy reading — rely on visuals, audio cues, and simple interactions.

High-Fidelity Design

Results & Reflection

What I Learned

Designing for young children means removing friction while keeping experiences fun and motivating

Collaborating with teachers gave me deeper insight into real classroom constraints

Testing with children showed the importance of intuitive layout and reward-driven interactions

Next Steps

Conduct usability testing with children to assess flow and comprehension

Expand game offerings by difficulty level and theme

Design and implement a parent dashboard to visualize progress and reinforce learning at home