Konix - Korean Language Learning App

Konix - Korean Language Learning App

Konix - Korean Language Learning App

Master the Korean Alphabet System,
Read Anything in Korean

Master the Korean Alphabet System,
Read Anything in Korean

Master the Korean Alphabet System,
Read Anything in Korean

Master the 40 letters and their combinations—then read, write, and pronounce anything

Project Summary

Project Summary

Problem

Problem
Problem

Korea's unfamiliar alphabet intimidates learners. Traditional methods teach vocabulary without explaining how the writing system actually works.

Korea's unfamiliar alphabet intimidates learners. Traditional methods teach vocabulary without explaining how the writing system actually works.

Korea's unfamiliar alphabet intimidates learners. Traditional methods teach vocabulary without explaining how the writing system actually works.

Solution

Solution
Solution

Konix is a gamified learning platform that teaches Hangul's structural logic—40 letters → 11,172 possible syllables. Learn the system once, read Korean forever.

Konix is a gamified learning platform that teaches Hangul's structural logic—40 letters → 11,172 possible syllables. Learn the system once, read Korean forever.

Konix is a gamified learning platform that teaches Hangul's structural logic—40 letters → 11,172 possible syllables. Learn the system once, read Korean forever.

Impact

Impact
Impact

Serves 92,000+ students across 1,462 Korean schools globally with a systematic, engaging path to literacy.

Serves 92,000+ students across 1,462 Korean schools globally with a systematic, engaging path to literacy.

Serves 92,000+ students across 1,462 Korean schools globally with a systematic, engaging path to literacy.

The Team: 2 Designers, 2 Developers, 1 PM, 1 Education Specialist

Project Timeline: 10 months

Product Requirement & Low-Fidelity Wireframes

Product Requirement & Low-Fidelity Wireframes

01

Game Screen

Use bright visuals, a timer, and a point-earning button to keep kids engaged.

Game Screen

Use bright visuals, a timer, and a point-earning button to keep kids engaged.

Game Screen

Use bright visuals, a timer, and a point-earning button to keep kids engaged.

Learning Strategy

Use matching games, drag-and-drop activities, and voice-based repetition to teach pronunciation and vocabulary.

Learning Strategy

Use matching games, drag-and-drop activities, and voice-based repetition to teach pronunciation and vocabulary.

Learning Strategy

Use matching games, drag-and-drop activities, and voice-based repetition to teach pronunciation and vocabulary.

02

03

Easy Curriculum-Aligned Content

Avoid heavy reading — rely on visuals, audio cues, and simple interactions.

Easy Curriculum-Aligned Content

Avoid heavy reading — rely on visuals, audio cues, and simple interactions.

Easy Curriculum-Aligned Content

Avoid heavy reading — rely on visuals, audio cues, and simple interactions.

High-Fidelity Design

High-Fidelity Design

Results & Reflection

Results & Reflection
What I Learned

• Designing for young children means removing friction while keeping experiences fun and motivating
• Collaborating with teachers gave me deeper insight into real classroom constraints
• Testing with children showed the importance of intuitive layout and reward-driven interactions

Next Steps

• Conduct usability testing with children to assess flow and comprehension
• Expand game offerings by difficulty level and theme
• Design and implement a parent dashboard to visualize progress and reinforce learning at home