Konix – Korean Language Learning App
A language learning app designed to help kids learn Korean through bite-sized, playful games.
Design curriculum-aligned content and crafted playful UI solutions that resonate with young learners.

Project Summary
Objective
Design a language learning app that helps young children especially those born and raised outside Korea. Speak and read Korean through fun, intuitive, and developmentally appropriate games.
Challenges
- Parents and teachers lacked engaging digital tools that appeal to today’s digital-native kids. - Kids have short attention spans and need interactive, visual-based learning. - Existing materials were not aligned with the classroom curriculum or home reinforcement.
Solutions
- Designed bite-sized games that can be completed in under 2 minutes to match kids' short attention spans. - Created visual-first interfaces with drag-and-drop, voice repetition, and matching games to replace textbook-heavy learning. - Built curriculum-aligned content that supports both classroom use and at-home learning, with progress tracking tools for adults.
Design Goals
- Simple UI designed for non-readers - Playful, gamified learning in short bursts - Bright visuals and clear audio instructions - Progress tracking for parents and teachers
User Research

Interviews with Korean school teachers and parents
Kids lose focus quickly.
Designed bite-sized, multi-level games
Games outperform textbooks
Used touch-based, interactive play
Need school-aligned tools
Developed simple tracking
Product Requirement & Low-Fidelity Wireframes

01
Game Screen
Use bright visuals, a timer, and a point-earning button to keep kids engaged.
Learning Strategy
Use matching games, drag-and-drop activities, and voice-based repetition to teach pronunciation and vocabulary.
02


03
Easy Curriculum-Aligned Content
Avoid heavy reading — rely on visuals, audio cues, and simple interactions.
High-Fidelity Design
Results & Reflection
What I Learned
Designing for young children means removing friction while keeping experiences fun and motivating
Collaborating with teachers gave me deeper insight into real classroom constraints
Testing with children showed the importance of intuitive layout and reward-driven interactions
Next Steps
Conduct usability testing with children to assess flow and comprehension
Expand game offerings by difficulty level and theme
Design and implement a parent dashboard to visualize progress and reinforce learning at home