Konix - Korean Language Learning App
Konix - Korean Language Learning App
Konix - Korean Language Learning App
Learn Korean through bite-sized games.
Learn Korean through bite-sized games.
Learn Korean through bite-sized games.
Design curriculum-aligned content and crafted playful UI solutions that resonate with young learners.



Project Summary
Project Summary
Problem
Problem
Problem
• Korean language learners struggle to stay motivated when traditional methods don't make the connection between sounds and letters intuitive or fun.
• The gap between traditional teaching methods and modern learners' needs
• Difficulty maintaining consistent engagement with Korean language learning
• Korean language learners struggle to stay motivated when traditional methods don't make the connection between sounds and letters intuitive or fun.
• The gap between traditional teaching methods and modern learners' needs
• Difficulty maintaining consistent engagement with Korean language learning
• Korean language learners struggle to stay motivated when traditional methods don't make the connection between sounds and letters intuitive or fun.
• The gap between traditional teaching methods and modern learners' needs
• Difficulty maintaining consistent engagement with Korean language learning
Purpose & Background
Purpose & Background
Purpose & Background
• Target audience: Future Korean school students and new generation Korean learners.
• Goal: Help learners enjoy and consistently engage with Korean language learning.
• Addresses the gap between traditional teaching methods and modern learners.
• Target audience: Future Korean school students and new generation Korean learners.
• Goal: Help learners enjoy and consistently engage with Korean language learning.
• Addresses the gap between traditional teaching methods and modern learners.
• Target audience: Future Korean school students and new generation Korean learners.
• Goal: Help learners enjoy and consistently engage with Korean language learning.
• Addresses the gap between traditional teaching methods and modern learners.
Konix's unique learning philosophy
01
Sequential Learning Design
Sequential Learning Design
Sequential Learning Design
Vowels → Consonants → Syllables (with clear rationale)
Vowels → Consonants → Syllables (with clear rationale)
Vowels → Consonants → Syllables (with clear rationale)









02
Error-Prevention Strategy
Error-Prevention Strategy
Error-Prevention Strategy
Targeting common learner mistakes (e.g., ㅏㅓ, ㅗㅜ, ㅔㅐ confusion)
Targeting common learner mistakes (e.g., ㅏㅓ, ㅗㅜ, ㅔㅐ confusion)
Targeting common learner mistakes (e.g., ㅏㅓ, ㅗㅜ, ㅔㅐ confusion)


03
Multi-Modal Learning
Multi-Modal Learning
Multi-Modal Learning
Visual (letters), Auditory (sounds), Kinesthetic (speaking/clicking)
Visual (letters), Auditory (sounds), Kinesthetic (speaking/clicking)
Visual (letters), Auditory (sounds), Kinesthetic (speaking/clicking)









Product Requirement & Low-Fidelity Wireframes
Product Requirement & Low-Fidelity Wireframes



01
Game Screen
Use bright visuals, a timer, and a point-earning button to keep kids engaged.
Game Screen
Use bright visuals, a timer, and a point-earning button to keep kids engaged.
Game Screen
Use bright visuals, a timer, and a point-earning button to keep kids engaged.
Learning Strategy
Use matching games, drag-and-drop activities, and voice-based repetition to teach pronunciation and vocabulary.
Learning Strategy
Use matching games, drag-and-drop activities, and voice-based repetition to teach pronunciation and vocabulary.
Learning Strategy
Use matching games, drag-and-drop activities, and voice-based repetition to teach pronunciation and vocabulary.
02






03
Easy Curriculum-Aligned Content
Avoid heavy reading — rely on visuals, audio cues, and simple interactions.
Easy Curriculum-Aligned Content
Avoid heavy reading — rely on visuals, audio cues, and simple interactions.
Easy Curriculum-Aligned Content
Avoid heavy reading — rely on visuals, audio cues, and simple interactions.
High-Fidelity Design
High-Fidelity Design

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game

Main Game Page

Game Intro Page

Find the Letter Game

Block Master Game
Results & Reflection
Results & Reflection
What I Learned
• Designing for young children means removing friction while keeping experiences fun and motivating
• Collaborating with teachers gave me deeper insight into real classroom constraints
• Testing with children showed the importance of intuitive layout and reward-driven interactions
Next Steps
• Conduct usability testing with children to assess flow and comprehension
• Expand game offerings by difficulty level and theme
• Design and implement a parent dashboard to visualize progress and reinforce learning at home




